Saturday, October 2, 2010
Let Us Love
Thursday, July 22, 2010
"Homemade" - Parody based on Iyaz's song "Replay"
Lyrics by Natasha and Tiffany Lim
Granny cooks as good as chef Bobby Flay
and I can't get enough got me singing like
m-m-m-m every day
it's like my menu's stuck on homemade, homemade
I remember the first time I ate
Y'famous curry chicken satay
I was scared to approach
But then you gave me rice bowl
Guess I had to give it a chance
Who would've ever knew
That I could fall in love at that age
And I will love your food
Until I am old and graaaaay
My gram's like a marshmallow toaster
My gram's cooking food gourmet!
My gram's like a mug to my coaster
I could eat her food all day!
If I could have ramen every day
Gran, I would choose your food anyway-oh!
MMMMMMMMMMMMMMMMMMMMMMMMM
Got me singing like
MMMMMMMMMMMMMMMMMMMMMMMMM
Thursday, June 3, 2010
Gospel for Asia
About a year ago, a friend of mine let me borrow this book, Revolution in World Missions by Dr. K.P. Yohannan. I was so moved by his desire to reach the unreached people of Asia for Christ that I bought a copy for myself. Now you can get a copy of free!
I highly recommend this book. I hope you read it and see how God is using sponsors in the U.S. to enable local missionaries in India and all of Asia to share the God's love with people who have been shunned and forgotten by the rest of the world. We get to be part of the amazing work God is doing!
Acts 20:24
Wednesday, May 26, 2010
Wednesday, May 19, 2010
Outcompeting the Social Giant - Facebook
As much as I like to use Facebook, our blog post assignment for this week is to propose ways to outcompete Facebook. So, here goes:
If I were a business competing against Facebook, I would...
...be up front about privacy with my users. Facebook is known for changing the default privacy settings on everyone's Facebook account with very little to no notice to the user. One of the funniest examples of this is when nearly 300 personal photos of Facebook founder, Mark Zuckerberg went public when they switched privacy settings. People need to know exactly who has access to their profiles at all times. This isn't possible when the company suddenly changes their privacy settings, oftentimes without user knowledge.
...capitalize on advertisement, not market research. Sure, Facebook may give themselves permission to sell data from our profiles in some tiny black font in their Terms and Conditions. But who reads those word-for-word anyways, other than lawyers and the extremely cautious? People need to know that they can trust those who develop and manage the social networking sites they use, and that means not selling information about them to different companies unless that part of the deal has been made VERY clear to the user, and the user has given them permission.
...allow people to "Follow" their friends. Facebook has a news feed that enables users to "Hide" certain people or applications or pages, but they do not have a way to choose specifically who or what shows up in your feeds. People like to choose the news they get.
...add voice and video chat capabilities, and also easily visible privacy settings that let users choose who can call them and who cannot. This could potentially increase revenue by increasing the time people spend on the social networking site, and thus increase advertising time.
...add TV shows and movies along with the ability to see what your friends are watching, or even watch with them and chat while you're watching. This would once again increase advertising space and time, as well as help users strengthen their relationships.
Facebook has an incredible number of users, but they have done a few things that make their user unhappy and uneasy. In the Facebook competitor social networking site, I would address those privacy concerns and add features that facilitate more interaction between friends in order to increase the average amount of time they spend active on the site each day and to increase the overall number of users.
Thursday, May 13, 2010
Social interaction over internet and gaming
In just about the past decade, Youtube, Facebook, and eBay have revolutionized the way people use the internet. People used to be able to only look information up on the internet, posted by people who were tech savvy and at least knew how to write HTML. Youtube, Facebook, and eBay, which are all types of social networking or sharing sites, changed all that, allowing regular people who had an internet connection and a laptop to post information for the world to see. The difference between these sites lies in the types of social interaction they facilitate. Freespace 2, a video game I grew up with, also facilitated a social interaction much different from Youtube, Facebook, and eBay.
Youtube allows people to post videos of themselves and then receive feedback from other users. It provides people with a way to get their name out to the public, and more than a few budding musicians and actors have been "discovered" through Youtube.
Facebook provides a way for people to express themselves on the web to the people they meet out in the physical world. While video sharing has become a part of it, Facebook mostly lies within the realm of one's network, namely your friends, family, and school or company. Celebrities are an exception to this, but even then celebrities tend to have separate Facebook accounts for their friends versus their fans, or a separate Facebook page altogether.
eBay is particularly interesting, because it enables people to actually advertise, buy, sell, and bid over the internet. This is a buyer-seller social interaction that completely changed the way people use the internet. The internet was no longer just an information resource, but it became marketplace!
Freespace 2 also facilitates social interaction, but on a much smaller scale in comparison to the three sites mentioned above. Freespace 2 is a game about fighter pilots in space, but it is no an MMO. It can be played multiplayer with several computers over a network, enabling players to interact with others in the game, but not with a massive group of people. However, Freespace 2 and many games like it are interesting, because sites that came out of Freespace 2 have enabled a kind of massive social interaction to take place centered on the game.
These three sites and the video game all facilitate social interaction between people who could be physically distant, but virtually present.
Thursday, May 6, 2010
Guest speaker Jeff Grubb
Sunday, May 2, 2010
We Are the Body of Christ
We come to You laying our sin at Your feet
Begging for mercy and grace
Selfish ambition and vain conceit
Have clouded our eyes from Your ways
We come to You thankful for what You've done
For giving Your flesh and Your blood
By faith we receive it, You make us one
United in spirit and love
Let us love just as You have loved us
Let us live as the children of God
Let us worship You with one accord
For we are the body of Christ
We rejoice and we suffer as one
Lives laid down for Your daughters and sons
In the hope of Your kingdom
We are the body of Christ
Tuesday, April 20, 2010
Saturday, April 17, 2010
Take Me, Lord
There's a part of me I didn't want You to see
But now I need to give it all to You
So, take me, Lord, all I am
I lay it down before Your throne
Save me, Lord, from all my sin
Fill me up with life again
Lord, I need You
Lord, I need You, only You can satisfy
Lord, I trust You
Lord, I trust You, in Your will for my life
Even though I know that Jesus lives
I don't see much change in my life
I still hope in what this world can give
Lord, help me love Your glory not mine
So, take me, Lord, all I am
I lay it down before Your throne
Save me, Lord, from all my sin
Fill me up with life again
Lord, I need You
Lord, I need You, only You can satisfy
Lord, I trust You
Lord, I trust You, in Your will for my life
Jesus, Jesus, holy faithful God
My Savior, the Shepherd of my soul
Jesus, Jesus, sovereign gracious God
My hope forevermore
Many thanks to God and to my brother, Chris, and sister, Natasha.
Thursday, April 15, 2010
Game Elements in Run, Lola Run
Run, Lola Run was the first movie I have ever watched that was basically a game through the movie medium. Along with a game-like soundtrack, the makers of Run, Lola Run incorporated many game elements in the film. I will focus on the three elements of game in the film that struck me the most: an objective, a set of skills for each character, and multiple outcomes depending on time.
Lola also had a set of skills and abilities that she used at various times on her mission. She was able to run, typical of most games in which you play as a character. And she could jump and later “leveled-up” to using a gun. Her “superpower”, however, was her scream, which enabled her to break glass, frighten people, and win a game of roulette.
Finally, the movie had three different outcomes, all depending on Lola’s timing through her journey to reach Manni. In the first “game life”, Lola did not reach Manni in time and was killed. In the second, Lola robbed her supposed father’s bank, made it to Manni in time, but because of the new timing of events, Manni was run over by an ambulance. In the third life, Lola ended up gambling and winning 100,000 marks, made it to Manni in time, but by then, Manni had been able to run down the bum who had his money and pay the thugs. In games, particularly games where you play a character with a mission to accomplish, timing can make the difference between winning and losing and also how one reaches that outcome.
For me, these game elements in Run, Lola Run made it seem more interactive. I began to think like a gamer, trying to figure out how the change in timing and skills sets would affect the success of Lola's mission. This higher level of interaction and even emotional connection while watching the film make Run, Lola Run an excellent example of the power of crossing between different types of media to tell a story.
Sunday, April 11, 2010
Friday, April 9, 2010
Narrative arc in American Soap Operas: A Comparison of Two Episodes from Gossip Girl and General Hospital
I recently asked my mom if she knew of a good soap opera to watch, and she immediately suggested “As the World Turns” and began reminiscing about the “old days” when she would watch every new episode in sequence. Even now, people follow soap operas on a regular basis. What makes these television programs special that people would be drawn to the television week after week? Perhaps the answer lies within a soap opera “story formula” analogous to the one for a hero’s journey as expounded by James Campbell. I hope to probe into this possible explanation by comparing the common themes between individual episodes of Gossip Girl (GG) and General Hospital (GH) in American soap operas.
At first glance, GG and GH are very different shows. The first focuses on the drama in the lives of wealthy teenagers at a private school in Manhattan. The latter is about the lives of several families and their relations. However, a closer look shows very basic similarities, such as the use of multiple storylines and the interconnectedness of all the characters and how it affects their actions and decisions in life.
The pilot episode of GG starts out by presenting the viewer with a compelling unknown. Why did Serena, popular rich girl at school, leave for boarding school last year? Why did she return to Manhattan? Similarly, in the second episode of the 48th season of General Hospital, viewers are immediately faced with several questions: will Sonny be convicted for Claudia’s murder? Will Dante and Lucky figure out who really beat Kristina? Both GG and GH start their episodes with a question to be answered during the episode or season.
Conflicts arise almost immediately in the stories, and for GG and GH, they have mostly to do with character relationships. In GG, there is an obvious friendship and power struggle between Selena and Blair from the start. And in GH, there are conflicts between Kristina, her family, her boyfriend, Keifer, who beat her, the family of the boy she blamed, Ethan. There is also the conflict of Sonny being convicted for a murder that his son, Michael, actually committed. All of these dramatic elements serve to hook the viewer into the story.
Finally, there is always a resolution to at least one of the multiple storylines. GG wraps up the mystery of Serena’s unannounced disappearance and reappearance by the end of the first episode, revealing her secret relationship with Blair’s boyfriend. The end of the episode of GH shows Keifer beating Kristina and then being seen by her mother. This wraps up the question of whether Keifer will be caught and Ethan’s name cleared. However, both shows leave the viewer with a new unknown for one of the storylines. In GG, we still do not know if Blair and Serena will become friends again. We also know that there is a sparking romance between Serena and Dan, but we don’t know if it will last. Similarly, in GH, we don’t know if Kristina is still alive or if Maxie will be able to stall her witness account long enough for the truth about Sonny and Michael to remain a mystery to the jury by the end of the episode.
Both GG and GH use multiple storylines and follow the narrative arc of unknown, conflict, resolution, and cliffhanger. This cycle of story seems to play a significant role in the keeping viewers engaged and following these soap operas.
Friday, April 2, 2010
In "The Flow"

I was once a Neopets addict. The cute virtual pets and arcade-style games were what drew me in at first, but they were not what kept me playing. Although I did play Meerca Chase everyday, I spent most of my time on the message boards, looking for role-playing games to play with other people online. One particular role-playing game comes to mind. The basic guideline for the story was high school drama, and I, being a 12-year-old junior high school girl, was instantly intrigued. I joined the conversation, convinced all the people joining that I was "literate", and somehow managed to weasel my way into the role of female protagonist. I played the shy, not-so-popular girl who had a huge crush on the high school football quarterback. It was quite amazing how playing that part in the RPG captured my attention so completely. I did not bother to eat until we had reached the end of the story. By then, the football quarterback had gone psychotic and run around the school with a gun because he was so in love with my character but didn't know how to express his feelings in a less dramatic way.
I think that there are several reasons why participating in this particular RPG put me within "the flow":
- it involved some literary skill, but was not too difficult that I would have to edit and re-edit my posts.
- it involved social interaction, particularly the goal of impressing the other participants.
- it allowed me to have some control over the storyline
- it provided me with instant feedback from other players.
- it gave me an intrinsic satisfaction in having enjoyed and been part of creating a good story, which is related to Csikszentmihalyi's conception of an "autotelic" personality.
