Run, Lola Run was the first movie I have ever watched that was basically a game through the movie medium. Along with a game-like soundtrack, the makers of Run, Lola Run incorporated many game elements in the film. I will focus on the three elements of game in the film that struck me the most: an objective, a set of skills for each character, and multiple outcomes depending on time.
Like most arcade-like games, Run, Lola Run started by showing you the different characters you could be. Then, it presented the players with a problem and a mission to solve that problem. In this case, Lola’s problem was that her boyfriend, Manni, lost 100,000 marks that he needed to pay to a mob boss who would kill him if he didn’t. And Lola’s mission was to get the money and reach Manni in 20 minutes, at which time he would rob a grocery store and have to face the thugs.
Lola also had a set of skills and abilities that she used at various times on her mission. She was able to run, typical of most games in which you play as a character. And she could jump and later “leveled-up” to using a gun. Her “superpower”, however, was her scream, which enabled her to break glass, frighten people, and win a game of roulette.
Finally, the movie had three different outcomes, all depending on Lola’s timing through her journey to reach Manni. In the first “game life”, Lola did not reach Manni in time and was killed. In the second, Lola robbed her supposed father’s bank, made it to Manni in time, but because of the new timing of events, Manni was run over by an ambulance. In the third life, Lola ended up gambling and winning 100,000 marks, made it to Manni in time, but by then, Manni had been able to run down the bum who had his money and pay the thugs. In games, particularly games where you play a character with a mission to accomplish, timing can make the difference between winning and losing and also how one reaches that outcome.
For me, these game elements in Run, Lola Run made it seem more interactive. I began to think like a gamer, trying to figure out how the change in timing and skills sets would affect the success of Lola's mission. This higher level of interaction and even emotional connection while watching the film make Run, Lola Run an excellent example of the power of crossing between different types of media to tell a story.